<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-371408380585915800.post5638063900965529541..comments</id><updated>2010-07-24T13:50:25.327-07:00</updated><category term='C++'/><category term='self promotion'/><category term='code management'/><category term='Lion'/><category term='UIKit'/><category term='CoreAudio'/><category term='Cocoa Touch'/><category term='Xcode'/><category term='fun hacks'/><category term='CoreGraphics'/><category term='Objective-C'/><category term='Standard C'/><category term='graphics'/><category term='performance tests'/><category term='Core Data'/><category term='Foundation'/><category term='object-oriented design'/><category term='testing'/><category term='numerical methods'/><category term='WebKit'/><category term='CoreAnimation'/><category term='Snow Leopard'/><category term='AppKit'/><title type='text'>Comments on Cocoa with Love: An Asteroids-style game in CoreAnimation, Part Two...</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://cocoawithlove.com/feeds/5638063900965529541/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/371408380585915800/5638063900965529541/comments/default'/><link rel='alternate' type='text/html' href='http://cocoawithlove.com/2009/02/asteroids-style-game-in-coreanimation_22.html'/><author><name>Matt Gallagher</name><uri>http://www.blogger.com/profile/12617910364694969282</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>1</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-371408380585915800.post-3817426933311366660</id><published>2010-07-24T13:50:24.000-07:00</published><updated>2010-07-24T13:50:24.000-07:00</updated><title type='text'>Thanks for the great article. I&amp;#39;m working on a...</title><content type='html'>Thanks for the great article. I&amp;#39;m working on a small game myself to get up to speed with Objective-C and Cocoa, so I&amp;#39;m avoiding OpenGL for now. &lt;br /&gt;Anyway, I just want to make sure I&amp;#39;m right about this. Since you&amp;#39;re just updating the properties of GameObjectLayer in [update] it will perform an implicit animation of 0.25sec, correct?</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/371408380585915800/5638063900965529541/comments/default/3817426933311366660'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/371408380585915800/5638063900965529541/comments/default/3817426933311366660'/><link rel='alternate' type='text/html' href='http://cocoawithlove.com/2009/02/asteroids-style-game-in-coreanimation_22.html?showComment=1280004624000#c3817426933311366660' title=''/><author><name>Matt Gallagher</name><uri>http://www.blogger.com/profile/12617910364694969282</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://cocoawithlove.com/2009/02/asteroids-style-game-in-coreanimation_22.html' ref='tag:blogger.com,1999:blog-371408380585915800.post-5638063900965529541' source='http://www.blogger.com/feeds/371408380585915800/posts/default/5638063900965529541' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-475684210'/></entry></feed>
