Articles tagged "Graphics"
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The purpose of this post is so that I will have a link to give people when they ask: how do I write an iOS application that pulls data from an RSS feed, displays it pretty and can put things on a map. I'll show you all of that and more as I rewrite my oldest iOS application from scratch: FuelView.
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In this post, I'll show you how to use visual effects over a window to make a dialog sheet stand out when it is presented over the top. It's a pretty simple use of Core Image but is a useful technique to capture attention when needed.
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In this post, I'll look at drawing a detailed image in code by combining multiple visual elements. Unlike previous posts I've done on drawing in Cocoa, this will focus on the AppKit classes. The code will use
NSGraphicsContext,NSBezierPath,NSAffineTransform,NSGradient,NSGlyphand show you some simple ways to export the contents of anNSViewto a file. -
A few user-features of Mac OS X Lion have been announced but no Cocoa API changes have been publicly announced. However, I think there are dozens of non-user areas where the Cocoa Mac APIs could be improved by integrating approaches from Cocoa Touch APIs. What follows are a dozen areas where I'd like to see a more iOS approach in Mac OS X Lion.
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In this part, I expand on the simple techniques presented in the first part by adding different line, effect and texture styles. I'll also present some Mac application icons and simple texturing.
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In this two part series, I'll give a beginner's guide to creating iPhone and Mac application icons using Inkscape — a free, vector illustration program. In this first part, I'll talk about the common styles and traits of icons on the Mac and iPhone and give a step-by-step guide to creating the first iPhone icon in Inkscape.